Sandy

https://store.steampowered.com/app/4261550/Sandy Supervised both artistic and techinical aspects of the Videogames Master’s Thesis, a full game developed by my students at BigRock School.

Uglify Me

https://globalgamejam.org/games/2026/uglify-me-8 C# programmer for a small cozy game developed during the Global Game Jam 2026. Worked on the recipe checking and handling, mixing logic and some UI work.

Procedural Mushrooms

Simulation done using my own Particle System inside Blender: https://balbicreativelab.com/project/party/

Scila e il Drago Diamante

I supervised the development of a video game created as the final thesis project of Bigrock students. I oversaw both the technical and artistic aspects, managed tasks and deadlines, and coordinated with the 3D and concept art departments to ensure effective collaboration on the project. Available on Steam: https://store.steampowered.com/app/3809460/Scila_e_il_Drago_Diamante/

Hexacoon

Small game developed during an Itch.io game jam, available here: https://lrdazrl.itch.io/hexacoon ABOUTThe game was made for the Chill Devs Chill Jam #6 with the themes You Shouldn’t Be Here and Fast Paced.CREDITSMiro Aurela – game design, programmingAlessandro Balbi– programming, game design, 3D art, tech artAndrea Tanya Marchello – 2d art, game designPetre Gabriel Moise – 2d art, game design